Život

In computer science, „Život“ typically refers to the „Game of Life,“ a cellular automaton devised by mathematician John Conway in 1970. The Game of Life consists of a grid of cells that can be in one of two states: alive or dead. The evolution of this grid is determined by a set of simple rules based on the states of neighboring cells.

The rules dictate how cells live, die, or reproduce during each iteration or generation of the simulation. Specifically, a live cell with two or three live neighbors survives to the next generation, while a dead cell with exactly three live neighbors becomes a live cell. All other cells die or remain dead.

This model illustrates how complex patterns can emerge from simple rules and initial configurations, and it has been studied extensively in various fields, including mathematics, theoretical biology, and computer science. The Game of Life serves as a popular example of systems thinking, chaos theory, and emergent behavior in computational simulations.